Mods update
Für die X-Battle Mod ist ein Hotfix in der Version 011a erschienen.
Dies ist aber nur ein provisorischer Patch, welcher die wichtigsten Bugs behebt.
Nach den Feiertagen soll dann das "a" hinter der Versionsnummer verschwinden.
Das Changelog gibt es weiter unten.
Download X-Battle Hotfix 011a hier
Die Mod Q4MAX ist in der Version 0.71 erschienen.
Hier gibt es reichlich Neuerungen. Die wichtigsten Features dürften erstmal Teamoverlay,
Autoscreenshots/Demos sowie ein Clan Arena Modus sein.
Das Changelog gibt es weiter unten.
Download Q4MAX 0.71 hier.
» Changelog for X-Battle Hotfix 011a
version 0.11a
this is only a provisionally hotfix, to fix the worst bugs.
for now, to get this patch out fast, I just write all
necessary things quickly:
** you will need to delete these files when the final
hotfix comes out (0.11) **
fix: invisible items like armor, are now visible again.
fix: rocketlauncher missing in warmup should be there
again (couldn't test it much, but until now it worked).chg: we changed a few commands from ui_ to cl_, as
they were named wrong:
cl_enemyColorIntensity
cl_enemyColorArms
cl_enemyColorTorso
cl_enemyColorLegs
cl_teamColorIntensity
cl_teamColorArms
cl_teamColorTorso
cl_teamColorLegs
cl_rocketTrail
cl_grenadeTrail
cl_nailTrail
cl_tinyRailTrail
cl_weaponBobbing
if you want to keep your changes, just change the
prefixes of
these variables in your config before starting xbattle.
we are sorry for giving you these troubles, but its better
this way.
add: new cvars:
cl_viewBobbing 0 | 1
hud_weaponhighlight 0 border | 1 blue bg | 2 grey bg
hud_ammoColor 0 dont colorize ammo | 1 by his color
add: 1 new weaponswitch
hud_weaponSwitch 3 in middle, like old osp WS
fix: dont draw health/armor at crosshair in non team gametypes
chg: slower fadeoff of crosshair hud
chg: ammo now right-justified for all weaponswitches
add: r_skipSpecular cvar added to avoid losing the value...
chg: g_gun-position variables set to nocheat
(changeable in multiplayer)chg: ambientlight now changeable without maprestart
» Changelog for Q4MAX 0.71 Notes for version 0.71 (22 Dec 05)
add: callvote instagib, vote_allow_instagib
use seta si_modes "IFFA ICTF ITDM" and seta si_mode IFFA
to create an instagib-only serveradd: cg_blood (0|1, default 1)
show bloodstains, spurts, etc on playersadd: cg_gibs (0|1, default 1)
explode corpses into itty bitty piecesadd: cg_smoke_RL, cg_smoke_GL (0|1, default 1)
controls smoke trail effectsadd: players spawn with all weapons (except DMG) and 100A in warmup
add: team overlay (health, armor, weapon, location of your teammates)
add: automatic referee privileges
create a file called "reflist.txt" in your Q4MAX directory
and put the GUIDs of your admins/clanmates/etc in itadd: cg_weaponFovEffect (0|1, default 0)
controls weapon model being "pulled back" at higher fovs (like Q3)add: Clan Arena mode (standard mode "CA")
add: "callvote mode map" to do both at once, but use the UI: it's much easier
chg: removed g_gun_roll, g_gun_yaw, g_gun_pitch
they didn't actually do anything :)chg: g_fov upper limit raised to 120
there's certainly a point at which a high FOV changes from a
competitive setting to an exploit, but 120 is within the safe zonechg: unlocked r_lightScale
chg: normalised the MG firing sound
Notes for version 0.70 (12 Dec 05 - the CPL Winter Release)
add: more OSP commands
players
lockteams
unlockteams
remove
marine
stroggadd: cg_noChatBeep (0|1, default 0)
add: CPMA chat tokens
#a armor
#h health
#i nearest significant item
#l nearest significant item spawnpoint
#w current weapon and ammo
use ## if you actually want a # to show up in chatadd: r_vertexLight (0|1, default 0)
use a (much much) faster codepath for world lighting
r_skipBump 0 can have nasty side-effects with this
since bumpmapping REQUIRES localised worldlightsadd: ui_autoAction (default "", options "demo" "ss")
automatically record demos, and/or take screenshot at match end
if you want both use "demo ss"add: si_autoAction (default "", options "demo" "ss")
force players to record demos etc - very handy for leagues/eventschg: chat appears as "player: green text"
chg: teamchat appears as "(player): cyan text"
fix: (RB) pain sounds were really unreliable
Notes for version 0.60 (2 Dec 05)
add: OSP-style votes and vote controls (vote_allow_x)
the vote_allow_x controls obsolete g_voteFlags
armordecay
armorsystem
autobalance (team games only)
caplimit (flag games only)
droppowerups
dropweapons (team games only)
falldamage
footsteps
fraglimit (nonflag games only)
kick
map
mode (mode does NOT have a vote_allow var: see si_modes)
mutespecs
nextmap
overtime (0: sudden death, 1: 2-minute periods)
poweruprespawn
referee
restart
selfdamage
teamdamage
timelimit
warmup
weaponrespawn
add: vote_limit (default 3)
maximum number of votes a player can call per game, 0 = no limit
add: OSP commands
abort (referee only)
allready (referee only)
referee
add: cg_forceModels (default 1)
forces player models to cg_enemyModel/cg_teamModel
add: cg_enemyModel (default "")
forced enemy player model, blank uses default model
add: cg_teamModel (default "")
forced team player model, blank uses default model
add: cg_forceColors (default 1)
forces player colors to cg_enemyColor/cg_teamColor
add: cg_enemyColor ("R G B", default "")
forced enemy player color, blank disables coloring of enemies
add: cg_teamColor ("R G B", default "")
forced team player color, blank disables coloring of teammates
add: hud_style (default "cpmhud1")
add: ref_password (default "")
if set, allows players to gain limited admin privileges via the "referee" command
note that the password is case-sensitive
add: si_mode (default "FFA")
loads a gametype and its associated rules (timelimit etc)
this supercedes the g_gametype cvar, and MUST be used instead
there are 5 "standard" modes: FFA, DM, TDM, CTF, ACTF
see docs/modes.txt for information on creating custom modes
add: si_modes (default "")
restricts the modes the server allows, blank means no restrictions
e.g. si_modes "TDM CTF ACTF" means the server can only be used for team games
add: dropWeapon command (teamgames only)
drops your current weapon for a teammate
add: g_feedScorebot (default 0)
provide match information to external tools (Score_Time, Score_Marine, etc)
you must never feed a scorebot after midnight
add: ready/notready status shown on scoreboard
chg: minimum respawn time is 2 seconds
chg: maximum respawn time is 4 seconds
chg: com_allowConsole defaults to 1
chg: players can warm up in inactive tourney arenas
chg: the UI calls FFA "FFA" rather than "DM"
since they're not the same thing, and some of us actually know thatchg: g_voteFlags has been removed (vote_allow_x supercedes it)
chg: si_weaponStay has been removed
"weaponRespawn 0" in a mode config replaces itchg: si_teamDamage has been removed
"team damage x" in a mode config replaces itchg: the "centerview" command has been removed
fix: (RB) g_fov is a config cvar
fix: (RB) spawn selection code was horribly broken in DM
fix: (RB) SG and HB switch time was broken
fix: (RB) the various bob/roll cvars work correctly in MP
fix: (RB) r_displayRefresh works correctly in MP
fix: (RB) r_skipSpecular works correctly in MP

